#include <netinet/in.h>
Go to the source code of this file.
Functions | |
| int | sceNetResolverInit (void) |
| Inititalise the resolver library. | |
| int | sceNetResolverCreate (int *rid, void *buf, SceSize buflen) |
| Create a resolver object. | |
| int | sceNetResolverDelete (int rid) |
| Delete a resolver. | |
| int | sceNetResolverStartNtoA (int rid, const char *hostname, struct in_addr *addr, unsigned int timeout, int retry) |
| Begin a name to address lookup. | |
| int | sceNetResolverStartAtoN (int rid, const struct in_addr *addr, char *hostname, SceSize hostname_len, unsigned int timeout, int retry) |
| Begin a address to name lookup. | |
| int | sceNetResolverStop (int rid) |
| Stop a resolver operation. | |
| int | sceNetResolverTerm (void) |
| Terminate the resolver library. | |
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Create a resolver object.
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Delete a resolver.
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Inititalise the resolver library.
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Begin a address to name lookup.
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Begin a name to address lookup.
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Stop a resolver operation.
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Terminate the resolver library.
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1.4.6